Difference between revisions of "Ranger"

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The Ranger is the fourth and final [[Campcraft]] badge. In 2005 it was earned for the first time since the 70's by Sam Deeran. Since 2005 two more campers have earned the Ranger badge—Ben Howard and Harry Netzer both earned it in 2008.  
 
The Ranger is the fourth and final [[Campcraft]] badge. In 2005 it was earned for the first time since the 70's by Sam Deeran. Since 2005 two more campers have earned the Ranger badge—Ben Howard and Harry Netzer both earned it in 2008.  
 
==Badge Parts==
 
==Badge Parts==
 +
===Survival 301===
 
[[Image:Rangerknots.jpg|thumb|Two campers doing the Survival 301 knots test]]
 
[[Image:Rangerknots.jpg|thumb|Two campers doing the Survival 301 knots test]]
===Survival 301===
 
 
Survival 301 is the final set of survival skills taught at Campcraft. The parts of survival 301 are leatherworking, cooking, and knot tying. For the leatherworking part you have to make something out of leather like a medicine pouch, a possibles bag, or a pair of moccasins.  
 
Survival 301 is the final set of survival skills taught at Campcraft. The parts of survival 301 are leatherworking, cooking, and knot tying. For the leatherworking part you have to make something out of leather like a medicine pouch, a possibles bag, or a pair of moccasins.  
  
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For the knots part of the Ranger you must be able to tie the zeppelin bend, double sheet bend, jug knot, bowline, boa knot, and figure eight. For the test you have to tie them while treading water blindfolded.
 
For the knots part of the Ranger you must be able to tie the zeppelin bend, double sheet bend, jug knot, bowline, boa knot, and figure eight. For the test you have to tie them while treading water blindfolded.
 
 
===Wild Food Day===
 
===Wild Food Day===
 
To get the Wild Food Day badge part you need to spend a day at camp eating nothing but wild food gathered from around camp. During the Wild Food Day you spend most of your time gathering and preparing food. A short list of edible wild foods on campus is:
 
To get the Wild Food Day badge part you need to spend a day at camp eating nothing but wild food gathered from around camp. During the Wild Food Day you spend most of your time gathering and preparing food. A short list of edible wild foods on campus is:

Revision as of 17:54, 30 November 2008

The Ranger is the fourth and final Campcraft badge. In 2005 it was earned for the first time since the 70's by Sam Deeran. Since 2005 two more campers have earned the Ranger badge—Ben Howard and Harry Netzer both earned it in 2008.

Badge Parts

Survival 301

Two campers doing the Survival 301 knots test

Survival 301 is the final set of survival skills taught at Campcraft. The parts of survival 301 are leatherworking, cooking, and knot tying. For the leatherworking part you have to make something out of leather like a medicine pouch, a possibles bag, or a pair of moccasins.

The cooking part consists of learning wilderness cooking skills like how to make bread with only a fire and a few basic ingredients. This type of bread is called an ash cake because to make it dough is put almost directly into the fire to cook. When it is fully cooked the bread has a coating of black ash, hence the name ash cake. Ash cakes are the food eaten on the final badge part, the solo.

For the knots part of the Ranger you must be able to tie the zeppelin bend, double sheet bend, jug knot, bowline, boa knot, and figure eight. For the test you have to tie them while treading water blindfolded.

Wild Food Day

To get the Wild Food Day badge part you need to spend a day at camp eating nothing but wild food gathered from around camp. During the Wild Food Day you spend most of your time gathering and preparing food. A short list of edible wild foods on campus is:

  • Chanterelle mushrooms
  • Blueberries
  • Blackberries and raspberries
  • Daylilies
  • Various fauna including:
    • Frogs
    • Chipmunks
    • Squirrels

Totem Staff

For the Totem Staff part of the Ranger you need to make a staff that depicts an animal you have picked as your totem animal. A good tree to make a staff out of is a Sugar Maple because the bark can be easily peeled off to give the staff a smooth surface. The staff can then be woodburned or carved with a depiction of your animal.

Fire Master

An illustration of a bow drill set

The Fire Master badge part consists of starting a fire using a bow drill set. A bow drill is a device for starting a fire that relies on one of the most primitive principles of fire making: friction. Ancient peoples used friction to their fire making advantage with many different forms of the same idea including the fire plow, fire saw, and hand drill. All of these friction based fire makers have two pieces of wood rubbing against each other that make heat and punk, the two components that together make an ember. Punk is a fine wood dust that can easily ignite. It is created by the two pieces of wood rubbing against each other the same way rubbing sandpaper against wood makes dust. The hope is that the friction makes enough punk and heat for the heat to ignite the punk and turn it into a slow burning ember that can be used to light a tinder ball and then light a fire.

A bow drill consists of a shaft of wood that is rotated very quickly by the string of a bow essentially the same way a rope turns a pulley. The tip of the shaft is placed like a drill bit against a softer piece of wood called the fire board and the other end is held in place by a rock with a notch in it. Pressure is put on the top rock and the bow is pumped back and forth hopefully making the shaft slowly eat away at the fire board turning it into punk and igniting that punk. The ember is then placed into a tinder ball of dry, fibrous plant matter and blown on until it bursts into flame.

Solo

Preparing for a solo

The final part of the Ranger is an overnight solo in the woods along the Crooked River. The solo is a culmination of the Campcraft program with many of the survival skills from the four Campcraft badges like fire starting, shelter building, and cooking being necessary to staying relatively comfortable. The solo is not about survival but rather being comfortable alone in the wilderness.

The camper going on the solo can bring only ten items with him. Most of the ten is taken up by necessities including:

  1. A sleeping bag
  2. Tarps
  3. Food
  4. Water
  5. A whistle
  6. A knife
  7. Fire making supplies